Feb 10, 2025

Changes

  • Added "Scale Up" card to both modes. It is now a reward in the very early Tetorian Shipyards Story Mode mission. It is added to your Story Mode collection retroactively if you've already beaten that mission.

  • Reduced Pirate King difficulty slightly by removing 1 Lone Anarch card from his deck so he runs out of cards sooner.

  • The majority of units now have a slightly bigger radius for detecting if they're impacted by splash damage. Previously it was using the same radius used for determining where missiles impact a target, which can be quite small for certain shapes with irregular shapes. This change was implemented primarily so AoE hits targets in a visually intuitive way, but it is also a buff to all AoE attacks.

  • Increased count on Flitterbyte Swarm card from 20 to 30. The enemy deck has one copy of this card in the final mission in the demo.

  • Histabyte move speed was buffed slightly.

  • Stun now affects basic weapons on flagships (the little side cannons). Card-based missile/lasers and movement remain unaffected.

  • Added a "Turret" card subtype, for use in future card effects.

Bug Fixes and Improvements

  • Fixed an issue where the deck and discard display ignored uncollectible cards.

  • Fixed the Missile Assembly unit info panel sprite, which showed a Destroyer Factory.

  • Fixed a visual bug with Flitterbyte animation where the arms moved asymmetrically.

  • Fixed a visual bug on card tooltip positioning.

  • Fixed the size of various unit selection hitboxes (the radius you have to click within to select a unit).