Feb 10, 2025
Changes
Added "Scale Up" card to both modes. It is now a reward in the very early Tetorian Shipyards Story Mode mission. It is added to your Story Mode collection retroactively if you've already beaten that mission.
Reduced Pirate King difficulty slightly by removing 1 Lone Anarch card from his deck so he runs out of cards sooner.
The majority of units now have a slightly bigger radius for detecting if they're impacted by splash damage. Previously it was using the same radius used for determining where missiles impact a target, which can be quite small for certain shapes with irregular shapes. This change was implemented primarily so AoE hits targets in a visually intuitive way, but it is also a buff to all AoE attacks.
Increased count on Flitterbyte Swarm card from 20 to 30. The enemy deck has one copy of this card in the final mission in the demo.
Histabyte move speed was buffed slightly.
Stun now affects basic weapons on flagships (the little side cannons). Card-based missile/lasers and movement remain unaffected.
Added a "Turret" card subtype, for use in future card effects.
Bug Fixes and Improvements
Fixed an issue where the deck and discard display ignored uncollectible cards.
Fixed the Missile Assembly unit info panel sprite, which showed a Destroyer Factory.
Fixed a visual bug with Flitterbyte animation where the arms moved asymmetrically.
Fixed a visual bug on card tooltip positioning.
Fixed the size of various unit selection hitboxes (the radius you have to click within to select a unit).